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Georgia Video Game Economic Impact Report to be Released at SIEGE

For Immediate Release:

Georgia Video Game Economic Impact Report to be Released at SIEGE

Georgia Game Developers Association to share report Oct. 8 at forum with ESA

ATLANTA, GA. (Oct. 2, 2016) – The Georgia Game Developers Association (GGDA) announced today that details of the “Economic Contributions of the Georgia Video Game Industry” report will be revealed at the Southern Interactive Entertainment and Game Expo (SIEGE) this weekend in Atlanta.

“Our state’s game development industry has enjoyed unparalleled growth since it was added to Georgia’s entertainment tax credit program in 2005,” said Andrew Greenberg, executive director of the GGDA. “We had eight studios in the entire state back then. We are now tracking more than 110 active game development studios.”

The GGDA is collaborating with the Entertainment Software Association to present a forum on the future of the video game industry 2 pm Saturday, where the report will be released.

“Not only is the video game business a $16 billion industry in the United States, but it is also one of the most important ways to attract children into the study of science, technology, engineering and math (STEM),” said Greenberg. “A vibrant game development community is also essential for keeping college students who study these topics in Georgia.”

The report was written by Dr. Jay O’Toole, an Assistant Professor at Georgia State University in the department of Managerial Sciences and a faculty affiliate in the Creative Media Industries Institute. It involved a survey of the Georgia’s game development studios, workers and more.

Taking place Oct. 7 - 9 in Atlanta, GA, the Southern Interactive Entertainment & Game Expo [SIEGE] is the largest professional game development conference in the Southern United States. Since 2007, SIEGE has featured leading figures from the industry and has hosted panels reflecting a wide spectrum of the game production industry including artists, programmers, designers, investors, writers, teachers and business executives. The event also showcases a College Fair for high school students and a Game Studio Investment Conference.

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