We invite members of the media to join us at SIEGE. Please email [email protected] with your credentials.

Sept. 12, 2019

Amazon Games Senior Publishing Producer Nick Laing to Keynote SIEGE Oct. 13

Download the Press Release

ATLANTA (Sept. 12, 2019) – Nick Laing, senior publishing producer for Amazon Games, will keynote the 13th annual Southern Interactive Entertainment and Game Expo (SIEGE) on Oct. 13, the Georgia Game Developers Association announced Thursday. The award-winning game producer has worked on games ranging from “edu­tainment” games to massive AAA blockbusters> Laing will be the first person to keynote a SIEGE conference twice.

“I’m really looking forward to returning to SIEGE to engage with the Georgia game development community and speak about the multi-faceted role of game production,” he said. “It’s an honor to be invited back. I’m very excited to share lessons and hear stories about the phenomenal industry hotspots like Atlanta.”

Laing worked in comic books prior to entering the video game industry in 1999.  Before joining Amazon Games, he worked with EA and Microsoft, among others. He has worked with teams of two up to teams of more than 200. At SIEGE he will share his insights into being a successful game producer.

“Making great games on time and in budget isn’t easy, but producers are a key component to getting it right,” Laing said.

August 19, 2019

SIEGE Announces New Home and Format

Download the Press Release



Taking place Oct. 13 – 15 in Atlanta, SIEGE is the largest professional game development conference in the Southern United States. Since 2007, SIEGE has featured leading figures from the industry and has hosted panels reflecting a wide spectrum of the game production industry, including artists, programmers, designers, investors, writers, teachers and business executives. The event also showcases a College Fair for high school students and a Game Studio Investment Conference.

SIEGE sessions cover game art, audio, business, design, programming and more. Featured sessions include analyses by some of the world’s leading virtual reality game developers, concept art sessions with renowned artist, in-depth discussions on how to reach and best serve new customers, workshops on livestreaming, panels on how to break into the industry and more.

Other highlighted events include the Portfolio Review, Ian Schreiber’s renowned game design improve, the Excellence in Indie Game Development Awards, the Game Developer Rants, and more.