2017

Art: Creating Rapid Sci-Fi Landscape Concept Art in Photoshop.

Tim Matney. Come learn how to seriously manipulate and combine photos in Photoshop through “photo-bashing” techniques to build awesome sci-fi environments that only you can imagine! This course is suitable for anyone interested in learning how to quickly make realistic concept art and illustration for games, film or TV.

Audio: Adapt or Die: Lessons Learned from a Career in Audio.

I’ll take the audience on a journey through the many jobs I’ve held in my 27-year career, all of which have been audio-related. We’ll make pit stops at a few to discuss how I got that particular gig, the tools I learned and used, and what Big Picture Thing I learned from that job.

Business: Video Game Publishing Agreements.

David Schulman. Overview of game publication agreements. Important issues from the publisher’s standpoint and from the developer’s standpoint.

Design: Live! Usability Testing.

Sarah Massagee. People will be able to conduct a usability test without biased results and learn how to improve their game with feedback. This will be a live demo of a ux designer giving a usability test. After the test, we will analyze how it was run and how to avoid common errors .

Game Design Improv I & II. Ian Schreiber.

Programming. Indie Experiences in AI. Zane Everett.

Covering the experiences of several indie game developers, this panel will discuss implementing AI at small, independent studios. Topics will include how to start specializing in AI, the most difficult problems tackled, managing scope, and thoughts on the future of game AI with Machine Learning. Attendees will walk away with a general understanding of what it is like to be an AI developer at a small studio.