All times EST. Session links go to previous sessions by that presenter

Nov. 5 Workshops via Zoom (register in advance for workshops)

Nov. 5 PantherLAN Presentations

Nov. 6 SIEGE Virtual Art & Audio Presentations

  • Noon-12:30 pm Walter Woods, Imperfect Games, “Bringing New Life to a Dead Artist: Creating the Art Style of ‘Imperfect'”
  • 12:30-1 pm Ian Russell, The British Voice, “Getting the Voices Out of Your Head and into Your Game”
  • 1 pm-2 pm Sandee Chamberlain, “Moving Imagery and the Foundation of the 12 Principles of Animation”

Nov. 6 SIEGE Game Production Microtalks

  • 2-2:10 pm Robin Koman, Story Tonic, “Ten Tips for Better LGBTQ+ Characters”
  • 2:10-2:25 Anatoly Lubarsky, x2line “The Last 10% before You Launch on Mobile”
  • 2:25-2:50 Brook Burgh, Ubisoft, “Variance through Variants”
  • 2:50-3:00 Robin Koman, Story Tonic, “10 UI Tips to Help Your Game Work for Aging Gamers”
  • 3-3:30 Kat De Shields-Moon & Blane Humphries, Schell Games & Triplepoint, “What Indie Devs Should Look for in a PR Agency”
  • 3:30-3:45 Ian Schreiber, Indie Dev, “The Designer’s Notebook”
  • 3:45-4:30 Sande Chen, Indie Dev, “Game Writing Job Hunt Misconceptions”
  • 4:30-5:00 Simon Hoffiz, KSU, “Blueprint of a Game Experience: Documenting a game’s design using the Relational Joints Framework Methodology”

Nov. 6 The Business of Games

  • 5 – 5:45 Christian Allen, Epic Games, “Five Shipping Lessons for Indie Devs”
  • 5:45-6:00 Dr. Jay O’Toole & Peter Stathopoulos, “The Economic Contribution of Georgia Game Devs”
  • 6-6:30 Liam Hislop, Hi-Rez Studios, “Getting Your Team AMP’d!”

Nov. 6 Keynote

  • 6:30-7 pm Brad Merritt, Cartoon Network, “Game Devs: Stop Using the F-Word”

Nov. 6 Game Design Improv via Zoom &

Nov. 7 SIEGE Networking and Silver Excellent in Game Design Awards noon – 6 pm

At the Doraville Digital Studio